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Best Enchantments for Every Item

The best enchantments for every item, in one place. Pick your gear to see its max build, what to skip, and the cheapest anvil order. We check every build against the Java 26.3 game rules.

ItemMax buildLevels
HelmetProtection IV, Respiration III, Aqua Affinity, Thorns III, Unbreaking III, Mending45
ChestplateProtection IV, Thorns III, Unbreaking III, Mending28
LeggingsProtection IV, Swift Sneak III, Thorns III, Unbreaking III, Mending44
BootsProtection IV, Feather Falling IV, Soul Speed III, Depth Strider III, Thorns III, Unbreaking III, Mending66
ElytraUnbreaking III, Mending6
SwordSharpness V, Sweeping Edge III, Fire Aspect II, Knockback II, Looting III, Unbreaking III, Mending49
AxeSharpness V, Fortune III, Efficiency V, Unbreaking III, Mending32
SpearLunge III, Sharpness V, Fire Aspect II, Knockback II, Looting III, Unbreaking III, Mending46
MaceWind Burst III, Density V, Fire Aspect II, Unbreaking III, Mending31
TridentChanneling, Impaling V, Loyalty III, Unbreaking III, Mending33
BowPower V, Flame, Punch II, Unbreaking III, Mending26
CrossbowMultishot, Quick Charge III, Unbreaking III, Mending17
PickaxeFortune III, Efficiency V, Unbreaking III, Mending23
ShovelFortune III, Efficiency V, Unbreaking III, Mending23
HoeFortune III, Efficiency V, Unbreaking III, Mending23
Fishing RodLuck of the Sea III, Lure III, Unbreaking III, Mending24
ShearsEfficiency V, Unbreaking III, Mending14
BrushUnbreaking III, Mending6
Flint and SteelUnbreaking III, Mending6
ShieldUnbreaking III, Mending6
Carrot on a StickUnbreaking III, Mending6
Warped Fungus on a StickUnbreaking III, Mending6

How these builds are chosen

Each max build takes every useful enchantment the item can hold in Java 26.3. Where two enchantments exclude each other, the build picks the one most players want, and the item page explains the alternative: Silk Touch instead of Fortune, Infinity instead of Mending, Breach instead of Density and so on. We always leave curses out.

The levels column is the total cost of the cheapest anvil order for fresh gear. The same engine as the enchantment calculator solves it, and each order has its own step-by-step page: helmet, chestplate, leggings, boots, sword, axe, spear, mace, trident, bow, crossbow, pickaxe, shovel, hoe, fishing rod, shears.

Start with the essentials

If you are new to enchanting, three books matter on almost everything: Unbreaking, Mending and the item's main enchantment, like Protection, Sharpness or Efficiency. Everything else is a bonus. Read how to enchant for where to get them.

Two rules decide most builds. First, take one enchantment from each conflict group: Sharpness or Smite, Fortune or Silk Touch, Loyalty or Riptide. Second, the order matters: the order pages put the dearest books on while the item has no penalty yet, and that saves a lot of levels.

Quick picks by playstyle

The choices that matter most

The big either-or choices each have their own comparison: Sharpness vs Smite, Fortune vs Silk Touch, Mending vs Infinity, Loyalty vs Riptide, Density vs Breach and Multishot vs Piercing. Each one shows the numbers, so you can pick for your own playstyle.

Treasure books are the slow part of any build. Mending, Frost Walker, Soul Speed, Swift Sneak and Wind Burst never come from the enchanting table. So read the treasure enchantment guide and how to get Mending before you plan.